FOOTBALL METRICS
DRIBBLING DISTANCE: Ball transfer meters in a straight line.
BALL TOUCHES: Number of ball kicks above 15g (40km/h) of intensity during the session.
KICK POWER: Maximum impact speed to the ball.
HEATMAP: The heat map shows the field´s locations most frequented by the player. It is a good indicator of the player's tactical intelligence.
OLIVER offers two different types of heat-maps options for Game mode in Outdoor sesions:
Split Heatmap – Divides the heatmap into first half and second half, ideal for matches where the attacking side changes and there's also a half-time break.
2. Full-Field Heatmap – Displays a single heatmap for the entire session.
ATHLETIC METRICS
ACTIVITY TIME: Total active time during the session. Our algorithms detect abnormal pauses and eliminate them keeping the session's work time accurate.
DISTANCE COVERED: Total distance covered in km during the session.
TOP SPEED: Maximum speed reached during the session.
WALK: Total distance covered in meters at speeds between 0 to 6 km / h.
JOG: Total distance covered in meters at speeds between 6 to 14 km / h.
SPRINTS
HIGH SPEED DISTANCE: Total distance covered in meters at speeds between 14 km / h and 22 km / h.
MAX. SPEED DISTANCE: Total distance covered in meters above a speed of 22 km / h.
ACCELERATION DISTANCE
HIGH INTENSITY ACCELERATIONS: Total distance in meters of accelerations between 2 and 3 m / s2.
MAX INTENSITY ACCELERATIONS: Total distance in meters of accelerations greater than 3m / s2.
DECELERATION DISTANCE
HIGH INTENSITY DECELERATIONS: Total distance in meters of decelerations between -2 and -3 m / s2.
MAX INTENSITY DECELERATIONS: Total distance in meters of decelerations greater than -3 m / s2.
VOLUME AND INTENSITY
Volume
Its value is obtained from the total distance traveled. The % is calculated by comparing the session's distance value with the maximum distance value over time.
Intensity
It is calculated using the speed and acceleration values over time. The results shown are personalized taking into account the maximum values that each player reaches.
The intensity in speed and accelerations can be viewed separately, which is of great help when drawing conclusions about the session performed.
LOAD MONITORING
External load monitoring: is calculated using all data collected by the OLI.
Replenish your energy: This signal will show up when your last week of training has been too demanding and you need to replenish your energy.
Ready to go: This signal will show up when you are in optimal condition to carry out the activity.
Train with more frequency: This signal will show when your last week of training has registered low-demand sessions. You should train with more frequency.
PHYSICAL EFFORT
Internal load monitoring: is calculated using the perceived effort input provided by the player.
This index allows you to compare your efforts in different weeks and understand if you are training to the maximum or not.